In this video tutorial on 3ds Max 2012, expert author and animator Brian Mennenoh introduces you to the many features of this 3D modeling and animation software from AutoDesk. Brian has over 20 years experience working with 3D, and his engaging teaching style draws you in and allows you to enjoy the sometimes complex intricacies of such a powerful software program. Using a single project throughout the whole training course, you will learn how to use the …
3DS Max 2012
Video description
In this video tutorial on 3ds Max 2012, expert author and animator Brian Mennenoh introduces you to the many features of this 3D modeling and animation software from AutoDesk. Brian has over 20 years experience working with 3D, and his engaging teaching style draws you in and allows you to enjoy the sometimes complex intricacies of such a powerful software program. Using a single project throughout the whole training course, you will learn how to use the interface and a good production workflow, several modeling techniques, material creation, basic lighting, camera setups, matching a camera to a background image, rendering settings and more. At the end of the lessons you will have created a robot and a fully skinned fairy, rigged with bones, battling with crayons after their kids walked away from a coloring project. By the completion of this computer based training course, you will have a solid foundation in 3ds Max and be able to start working on your own projects, building on the knowledge gained throughout the lessons. Extensive working files are included to allow you to work alongside the author in this project, learning with the same files that he is using in the training.
Creating Primitives And Parametric Objects
00:04:39
Transforming Objects Using The Transform Tools
00:05:29
Considering Keyboard Shortcuts
00:04:03
Customizing The Interface
00:05:09
Customizing The Quad Menus
00:03:30
Using Modifiers And The “Stack”
00:07:39
Modeling The Robot
Setting Up Units And Working At A Real World Scale
00:03:26
Setting Up Modeling Planes For The Robot
00:08:36
Using Appropriate Primitives
00:05:58
Upper Arm And Shoulder
00:06:53
Lower Arm And Claw
00:05:10
Spline Modeling The Head
00:15:00
Lathing A Jet Pack
00:04:07
Lofting A Jet Pack
00:08:04
Using Primitives For The Legs
00:06:09
Box Modeling The Foot
00:03:34
Box Modeling The Helmet Crest
00:10:31
Poly Modeling The Eye Area
00:04:54
Fine Tuning
00:06:43
Modeling The Fairy
Setting Up Modeling Planes For The Fairy
00:03:30
Box Modeling The Torso
00:05:18
Modeling The Leg
00:06:12
Modeling The Foot
00:04:22
Adding The Arm
00:07:15
Starting The Hand
00:10:54
Adding Fingers
00:09:17
Making Adjustments
00:04:12
Adding A Thumb
00:10:08
Starting The Face
00:06:55
The Cheek And Nose
00:12:45
The Nostril
00:05:02
Correcting The Flow
00:05:52
The Forehead Cheek And Chin
00:10:17
Closing The Skull
00:08:01
Neck And Jaw Line
00:04:47
Lips
00:10:03
Starting The Ear
00:08:34
The Ear Interior
00:09:45
Finishing The Ear
00:06:01
Attaching The Ear To The Head
00:09:00
A Simple Eye
00:08:37
Adding The Breast And Adjusting The Butt
00:09:03
Mirroring And Attaching Everything Together
00:12:20
Using Splines For The Wings
00:07:11
Bringing It All Together
00:02:57
Hair And Fur And Cloth
Growing Hair And Fur On The Model
00:06:09
Growing Hair And Fur On A Scalp Object
00:08:03
Using Splines For Hair And Fur
00:08:06
A Simple Shirt
00:09:31
A Simple Skirt
00:05:27
Materials
Understanding UVWs
00:05:14
Unwrap UVW And Maxs’ Viewport Canvas
00:12:36
Material Libraries That Ship With Max
00:06:24
Customizing Materials
00:06:02
Adding Realism To Materials
00:05:52
Using Material IDs To Add A Glow Effect
00:06:35
Adding Details
00:04:20
Using Photoshop To Paint Diffuse Maps
00:13:33
Finishing The Robot’s Materials
00:07:10
Unwrapping The Fairy - Placing Seams
00:07:40
Pelt Mapping
00:11:53
Organizing UVs
00:05:01
Fine Tuning The UVs With Peel
00:05:07
Unwrapping The Shirt And Skirt
00:04:32
Using Photoshop To Make Materials For The Shirt And Skirt
00:08:56
Finishing The Fairy’s Materials
00:09:39
Rigging, Hierarchies, IK And FK
Pivot Points And Hierarchical Linking
00:09:49
Fixing The Robot’s Shoulders
00:05:01
Adjusting The Knees And Adding Leg Bones
00:08:35
Pelvis And Spine Bones
00:08:11
Arm And Finger Bones
00:08:59
Finishing The Finger Bones And Mirroring
00:08:30
Using IK Solvers
00:06:31
Setting Up A Basic Control Rig
00:05:08
Basic Parameter Wiring For The Fingers
00:09:58
More Parameter Wiring
00:10:18
Fixing The Pivot Point Of The Fairy
00:04:01
Starting The Skinning Process For The Fairy
00:10:40
More Skinning
00:10:28
Finishing The Skinning
00:09:48
Using Mirror Mode In The Skin Modifier
00:04:27
The Skin Morph Modifier
00:10:18
A Basic Eye Rig And The Lookat Constraint
00:05:45
Compositing And Lighting
Understanding The Scene
00:03:49
Placing The Photograph In The Viewport
00:11:14
Matte Shadow Materials And The Environment Background
00:05:30
Refining The Shadow Catching Objects
00:04:39
Adding Reflections To Matte Shadow Materials
00:07:34
Building The Crayon
00:05:16
Creating The Crayon Label In Photoshop
00:10:50
Applying The Crayon Labels In 3ds Max
00:05:47
Merging The Robot And Fairy
00:08:38
Creating Matte Shadow Materials With Mental Ray
00:07:00
Animating The Battle
Storyboards Save Time
00:05:11
Places Everyone
00:07:14
Blocking Scene 1 And 2
00:10:01
Blocking The Fairy In Scene 3
00:09:09
Continue Blocking The Fairy In Scene 3
00:05:26
Blocking The Robot In Scene 3
00:07:33
Continue Blocking The Robot In Scene 3
00:06:19
Blocking Scene 4
00:05:37
Discussion Of The ‘Principles Of Animation’
00:03:52
The Fairy Picking Up A Crayon
00:08:18
The Robot Picking Up A Crayon
00:06:28
Refining The Robot’s Movements
00:09:24
Continue Refining The Robot
00:08:14
Refining The Fairy’s Movements
00:08:56
Continue Refining The Fairy
00:08:58
More Refining
00:08:53
Animating The Fairy’s Wings
00:08:11
Adding Motion Blur In Mental Ray
00:06:16
Hair Dynamics
00:03:47
Cloth Simulation
00:05:33
Particle Systems
Introduction To Particles
00:09:36
Using Gravity And Deflectors
00:09:48
Particle Materials And Motion Blur
00:04:31
Matte Crayons And The Push Modifier
00:06:54
Using PArray For Fairy Sparkles
00:07:51
Using PCloud For Fairy Sparkles
00:08:58
Effective Use Of Preview Rendering
00:02:52
Rendering
Render Settings
00:10:14
Conclusion
Thanks For Watching
00:00:38
About The Author
A Brief History
00:08:05
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