In this training video for the 3D modelling software, Carrara, expert author Phil Wilkes picks up from where he left off in his beginners title for Infinite Skills. This tutorial is a look at advanced techniques for creating objects within Carrara. Phil starts with the a quick overview of managing resources, preferences and other housekeeping items. From there, he jumps right into UV mapping, which is utilized extensively throughout the training …
Advanced Carrara Techniques
Video description
In this training video for the 3D modelling software, Carrara, expert author Phil Wilkes picks up from where he left off in his beginners title for Infinite Skills. This tutorial is a look at advanced techniques for creating objects within Carrara. Phil starts with the a quick overview of managing resources, preferences and other housekeeping items. From there, he jumps right into UV mapping, which is utilized extensively throughout the training course. Covering subjects such as movement, constraints, shaders and texturing, you will dig deep into the capabilities of this software. Phil covers much requested subjects such as creating and modelling your own clothes, and creating and rendering full scenes. This course is not for the beginner, and you should be comfortable with the basics of using Carrara before jumping into this training course. By the completion of this title, you will have had extensive experience in creating, modelling, animating and rendering 3D objects with Carrara. Comprehensive working files are included with the course, so you can work with the same resources as the author, and learn on the exact files he is using.
Setting Up Glow Channel For Illuminated Windows
00:03:32
Local Vs. Global Shaders
00:04:58
Using Displacement For Rocks
00:03:14
Using Displacement For City Blocks
00:08:37
Model Texturing And Rigging
Preparing A Base Figure For Sculpting
00:06:18
Importing A Sculpted Character Model
00:03:35
Painting Bump And Mask Maps
00:06:07
Painting The Color Map
00:04:50
Creating The Skeleton
00:07:57
Attaching The Skeleton
00:01:58
Fine Tuning The Joints
00:03:25
Constraints And IK
00:04:08
Final Character Scene
00:03:35
Creating - Modelling Your Own Clothes
Painting Second Skin Tight-Fitting Clothes
00:14:24
Adding The Second Skin Clothes To A Figure
00:05:18
Adapting An Existing Item Of Clothing - Part 1
00:06:43
Adapting An Existing Item Of Clothing - Part 2
00:09:39
Adapting An Existing Item Of Clothing - Part 3
00:03:43
Adapting An Existing Item Of Clothing - Part 4
00:07:46
Adapting An Existing Item Of Clothing - Part 5
00:02:53
Adapting An Existing Item Of Clothing - Part 6
00:01:17
Modelling A Jacket For Dynamic Cloth
00:09:50
Carrara Soft Body Cloth - Part 1
00:04:55
Carrara Soft Body Cloth - Part 2
00:02:54
New Settings For Dynamic Cloth - Part 1
00:03:20
New Setting For Dynamic Cloth - Part 2
00:02:16
Using Poser To Drape Clothes
00:04:24
Re-Importing Draped Cloth Back Into Carrara
00:02:01
Modelling For A Conforming Top
00:08:49
Defining Groups Ready For Rigging
00:08:32
Scaling And Exporting The Clothes Model
00:04:28
Applying The Rigging In Daz Studio
00:05:40
Loading And Testing Your Conforming Clothes
00:02:19
A Couple Of Cool Things With Conforming Clothes
00:05:03
General Tips For Environmental Scenes
Cloud Domes
00:09:45
Creating Light Domes
00:10:06
Creating A Complete Rural Setting
Creating The Height Map For The Ground
00:06:36
Creating The Ground In Carrara
00:02:25
Starting To Building The Cottage
00:05:12
Completing The Main Cottage Structure
00:07:31
Adding Details To The Cottage
00:07:23
Modelling Realistic Grass
00:09:41
Creating A Custom Tree
00:07:32
Creating Distribution Maps
00:09:15
Texturing The Ground
00:05:07
Adding The Replicated Objects To Our Scene
00:09:56
Adding Walls And Trees To The Scene
00:08:08
Adding Water For The Stream
00:02:14
A Final Rural Scene Image
00:03:08
Creating An Urban Setting
Creating A Lo-Res City Block
00:06:33
Replicating City Blocks To Layout The City
00:03:28
Texturing And Adding Roads
00:04:36
Adding Street Lights And People
00:04:54
Cars And Other Final Details
00:03:28
Special Effects In Carrara
Creating A Smoke Trail With Particles
00:11:32
Trailing Hearts From A Walking Figure
00:03:36
Creating A Basic Walk Cycle
00:03:22
Refining The Walk Cycle
00:05:56
Turning The Walk Cycle Into A Reusable Clip
00:02:05
Creating Bends In A Mapped Road
00:04:26
Road Through A Landscape
00:06:51
Roads Through Terrains - A Second Example
00:01:16
Exploding A Balloon
00:03:47
Creating A Panorama With A Spherical Image
00:02:47
Making An Animation With A Panoramic Image
00:07:20
A Shaft Of Light
00:03:20
Using Carrara To Make Your Own HDRIs
00:07:50
Modelling Tinsel With Replicators
00:07:31
Using Terrain As An Ocean Surface
00:03:13
Animating Dynamic Hair With A Proxy Figure
00:05:18
Faster Lighting Of Dynamic Hair
00:03:01
Conclusion
Useful Carrara Resources
00:02:45
Tips For Product Distribution
00:05:49
About The Author
00:02:36
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