Learn to use Blender 2.8 to create your own 3D characters
About This Video
Develop your skills in modeling, rigging, texturing, UV mapping, and rendering
Get started with animation using Blender 2.8 and Krita
In Detail
Blender 2.8 is an exciting milestone in the history of Blender, and there's no better time to start learning its new tools and workflows for 3D animation. You can now delve into 3D animation with the Blender 2.8 Character Creation …
Blender 2.8 Character Creation
Video description
Learn to use Blender 2.8 to create your own 3D characters
About This Video
Develop your skills in modeling, rigging, texturing, UV mapping, and rendering
Get started with animation using Blender 2.8 and Krita
In Detail
Blender 2.8 is an exciting milestone in the history of Blender, and there's no better time to start learning its new tools and workflows for 3D animation. You can now delve into 3D animation with the Blender 2.8 Character Creation course and gain the skills you need to build interactive new characters.
In this course, you'll use Blender 2.8 to model a character's face with the correct edge flow to ensure it animates credibly. You'll learn how to create hands and feet, along with the character's spacesuit and helmet. In addition to this, you'll use Blender 2.8's sculpting tools to form wrinkles and folds in the spacesuit. Next, the course will guide you on how to bake a normal map to capture high-resolution details and apply them to a lower poly version. To further enhance the character, you can use the new Eevee render engine in Blender 2.8 and create PBR materials for the character. You will also create UV maps so that you can apply textures and add greater detail to the model. From painting eyelashes and eyebrows in Krita, through to mapping textures using transparency in Blender, you’ll be adding life to the character step-by-step.
When the character has been modeled and textured, you will then turn your attention to rigging. You'll learn how to create the underlying skeleton, or armature that will control the character, before going on to place the character in the scene. You will later explore how to create lights and a turntable animation.
By the end of this course, you will be well-versed with Blender 2.8 and have developed the skills you need to build your own 3D characters.
Chapter 8 : Creating the Eyebrows, Eyelashes, and Bangs
Modeling the Eyelashes
00:13:41
Texturing the Eyelashes
00:10:18
Beginning to Texture the Eyebrows
00:08:26
Finishing the Eyebrow Textures
00:08:16
Modeling and UV Mapping the Bangs
00:09:24
Texturing the Bangs
00:11:47
Chapter 9 : Rigging the Character
Preparing the Character for Rigging
00:10:33
Creating the Armature and Adjusting Joints
00:13:34
Placing the Joints of the Hands
00:12:28
Adjusting the Joints of the Face
00:13:14
Placing the Joints for the Mouth and Eyes
00:14:38
Generating the Rig and Binding the Mesh
00:13:32
Parenting the Eyes and Teeth
00:10:27
Adjusting Weights of the Face
00:14:07
Testing the Face Controls
00:08:43
Adjusting the Neck and Chest Weights
00:07:22
Painting the Weights of the Hand
00:10:36
Painting Weights for the Elbows and Knees
00:12:31
Weight Painting the Torso and Hips
00:10:16
Weight Painting the Boots and Testing the Rig
00:09:55
Chapter 10 : Lighting and Rendering the Scene
Posing the Character
00:10:46
Lighting the Scene
00:09:00
Setting Up the Transparent Glass Material
00:09:08
Animating the Camera
00:09:57
Rendering the Animation
00:05:28
Conclusion and Thank You
00:00:34
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