Create eLearning Courses with Articulate Storyline 360
Video description
A course that covers everything, from A-Z, within Articulate Storyline 360.
About This Video
Ability to create engaging eLearning courses
Create instructional eLearning interactions
Learn to use conditions and variables to enhance your interactivity
In Detail
In this course, you will learn to master the skills of creating engaging online training with Articulate Storyline 360. We will cover everything from A-Z about Articulate …
Create eLearning Courses with Articulate Storyline 360
Video description
A course that covers everything, from A-Z, within Articulate Storyline 360.
About This Video
Ability to create engaging eLearning courses
Create instructional eLearning interactions
Learn to use conditions and variables to enhance your interactivity
In Detail
In this course, you will learn to master the skills of creating engaging online training with Articulate Storyline 360. We will cover everything from A-Z about Articulate Storyline 360 in this course. You will learn how to start a course, create your own content within Storyline, import content from PowerPoint, and then make the content interactive and engaging by using variables, triggers, and conditionals. You will learn how to publish to a Learning Management System (LMS), mobile device, or website.
This course also has “Storyline in Action” sections where you focus on just a single learning interaction, such as a drag and drop game or more. These in-action sections are designed to have you think through everything that you need for this single interaction, from start to finish. This includes designing the game logo, laying out the interaction in the most efficient way, and adding variables and triggers to make the interaction come to life.
By the end of this course, you will be a ninja of Storyline in no time. You will be able to use all the features this software has to offer to create highly interactive online and mobile courses with confidence.
Audience
This course has been designed for eLearning developers, instructional designers, and course creators. A basic understanding of Articulate Storyline 360 would be preferable.
Using Illustrations, Icons, and Video from the Content Library
Using External Audio
Adding Audio Cue Points
Adding Video to Our Project
Using Captions and Other Accessibility Features
Module Conclusion
Chapter 5 : Animating Your Pages
Module Introduction
Transitioning Between Pages
Using the Timeline to Animate
Using Entrance and Exit Animations
Adding Basic Motion Paths
Exploring Different Types of Motion Paths
Using Different Triggers for Motion Paths
Working with Multiple Motion Paths
Module Conclusion
Chapter 6 : Creating Quizzes
Module Introduction
Using True/False Questions
Adding Multiple Choice Questions
Using Multiple Response Questions
Fill the Blank Questions
Essay Questions
Creating a Results Page
Hot Spot Questions
Freeform Questions
Freeform Drag and Drop Questions
Module Conclusion
Chapter 7 : Making Your Content Interactive
Module Introduction
Adding and Removing Triggers
Building a Tab Interaction
Exploring Various Actions
Diving Deep into When a Trigger Happens
Visually Setting Up Drag and Drop
Drag over Custom Triggers
Dropped on Triggers
Module Conclusion
Chapter 8 : Using Conditions and Variables to Enhance Your Interactivity
Module Introduction
Introduction to Variables
Text, Number, and True/False Variables
Adjusting Variable Values
Using a Conditional
Using Several Conditions
Creating a Dial
Adding a Slider
Updating Images with the Dial
Module Conclusion
Chapter 9 : Adjusting the Course Player
Module Introduction
Adjusting the Player Buttons
Creating a Custom Player Button
Adjusting the Seekbar and Page Level Visibility
Adjusting the Menu
Changing the Color and Effects of the Player
Adjusting the Default Labels and Player Settings
Resources and Glossary Sections
Translation Workflow
Module Conclusion
Chapter 10 : Publishing Your Course
Module Introduction
Articulate Review
Publishing to SCORM
Testing Your Course on SCORM Cloud
Updating Your Project Later
Publishing to xAPI/cmi5
Storyline in Action Sections
Module Conclusion
Chapter 11 : Storyline in Action: Drag and Drop
Exploring Drag and Drop Interaction
Exploring the Image Files
Starting a New Project
Creating the Background
Creating the Top Bar of Instructions
Creating the Drag Section
Naming Your Objects
Creating Your Drop Zones
Creating a Custom Submit Button
Creating Custom States on the Submit Button
Creating a Freeform Drag and Drop
Using Layers for Checkmarks
Adjusting the Layers to Hide Objects
Hiding Custom Layers
Drag and Drop Default Options
Adjusting Drag Complete States
Triggering Custom Submit Button
Custom Drag and Drop Triggers
Creating a Score Variable
Adding Points to the Score Variable
Hiding the Submit Button
Creating a Custom Drop Incorrect State
Exploring Publishing Options
Storyline 360 Team Library
Storyline 3 or Storyline 2 Template Sharing
Final Template Download
Chapter 12 : Storyline in Action: Tab Interaction
Introduction
Exploring the Example File
Starting a New Project
Creating Your Tabs
Creating Tab States
Duplicating Buttons and Creating Button Sets
Creating Our First Layer
Adding Text Margins
Creating the Layers
Changing the Character Poses
Animating and Triggering Tab Layers
Creating the Background Fader
Creating the Fade Variable
Hiding the Fader and Closing the Layers
Creating a Visited State for the Tabs
Creating a Hint Layer
Preventing User From Advancing
Showing a Hint If Not Complete
Fixing an Issue
Saving Your Template in Storyline 360
Inserting Team Slides
Saving as a Template in Storyline 3 or 2
Updating Your Template
Keeping Your Original Project Files
Wrapping up
Chapter 13 : Storyline in Action: Building a Jeopardy Style Game
Exploring the Game
Creating the Logo and Graphics
Setting Up the Storyline Project
Creating the Game Introduction Screen
Creating the Game Board
Creating the Question Layer
Creating the Feedback Layers
Creating a Score Variable
Card States
Adding Row Variables
Final Feedback Layer
Triggering Completion in Your Game
Duplicating Your Question Layers
Saving Your Game as a Template
Publishing Your Game
Chapter 14 : Storyline in Action: Building a Memory Game
Introduction - Reviewing the Game
Visually Creating the Board
Creating Your Matches
Creating Layers
Basic Navigation
Setting Matches Variables
Changing to Disabled if a Match
Changing to Normal State if Not a Match
Adding Score to Matches
Game Conclusion
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