Packt video courses are designed to cover the breadth of the topic in short, hands-on, task-based videos. Each course is divided into short manageable sections, so you can watch the whole thing or jump to the bit you need. The focus is on practical instructions and screencasts showing you how to get the job done. A comprehensive and easy-to-understand set of videos that demonstrate the best practices of game development and designing by …
Building Games with Scratch 2.0
Video description
Packt video courses are designed to cover the breadth of the topic in short, hands-on, task-based videos. Each course is divided into short manageable sections, so you can watch the whole thing or jump to the bit you need. The focus is on practical instructions and screencasts showing you how to get the job done. A comprehensive and easy-to-understand set of videos that demonstrate the best practices of game development and designing by showing you how to create five engaging games using Scratch 2.0. Whether you are new to programming and want a gentle introduction to programming, an educator who is interested in teaching with Scratch 2.0, or someone who wants to make and share fun games and animations, this course is for you. This video tutorial provides you with careful, step-by-step instructions that will unlock the power of your imagination.
Animating and Controlling a Sprite with the Keyboard
Adding Treasures to Collect and Threats to Avoid
Publishing Your Work on the Scratch Website
Chapter 2: Breakout
Creating a Bouncing Ball
Implementing Ball Interactions with Paddle
A Brick That Vanishes When Hit by the Ball
Creating a Wall of Bricks with Cloning
Adding a “Win Game” State
Chapter 3: Catch and Avoid
Controlling a Character with the Keyboard
Adding Falling Treasures and Threats
Implementing the Score and Health
Reskinning Sprites
Controlling a Character with the Mouse and Webcam
Chapter 4: Escape the Room
Creating Multiple Backdrops
Creating a Clickable Hotspot
Linking Objects and Events to Create a Puzzle
Creating an Inventory and Winning Game State
Resetting All Objects for a New Level
Chapter 5: Base Defense Game
Creating a Home Base and Projectiles
Creating Inbound Targets
Keeping Score and Ending the Game
Increasing the Difficulty
Reskinning the Sprites for Visual Variety
Chapter 6: Maze Game - Building, Polishing, and Publishing with Scratch 2.0
Creating Artwork
Coding the Gameplay for Level 1
Creating a Deathwall for Level 2
Creating a Deathsquiggle Threat for Level 3 and 4
Polishing and Publishing on the Scratch Website
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