In this 3D Modeling in Photoshop training course expert trainer Jeff Sengstack will show you how to use the 3D tools in Adobe Photoshop to create and render high-quality 3D models and animations. Photoshop is not just for editing photos any longer, the 3D tools that you have at your fingertips will allow you to quickly and easily create 3D models, and this video tutorial will show you how! Jeff starts your Photoshop 3D training by showing you how to …
3D Modeling in Photoshop
Video description
In this 3D Modeling in Photoshop training course expert trainer Jeff Sengstack will show you how to use the 3D tools in Adobe Photoshop to create and render high-quality 3D models and animations. Photoshop is not just for editing photos any longer, the 3D tools that you have at your fingertips will allow you to quickly and easily create 3D models, and this video tutorial will show you how! Jeff starts your Photoshop 3D training by showing you how to setup your workspace, and walking you through the camera and view controls, which are essential for building models. In this computer based training course, Jeff covers almost all of the 3D tools that are available to you in Photoshop, such as; creating 3D meshes using presets, using tools suck as deform, taper, inflate and shear to extrude objects. He also explains how to work with 3D text and setting and changing environments and scenes. You will learn how to add textures, adjust colours and shine, and how use lighting with your models. You will combine Photoshop Video functions with 3D functions to create animation, learn where to get third party models, and how to use them, and finally, you will learn how to render and export your projects. By the completion of this video training course for 3D modeling in Adobe Photoshop, you will be fully capable of creating amazing models using the tools that Adobe provides to you in Photoshop. You can create, animate, render and share your models with friends, family and the world! Working files are included, allowing you to follow along with the author throughout the lessons.
Using The 3D Camera To Move The Ground Plane
00:12:57
Using The Cage To Move A 3D Object
00:07:18
Using The Widget To Move A 3D Object
00:07:09
Using Numeric Values To Move A 3D Object
00:04:34
Examining 3D Depth Of Field And Field Of View
00:08:01
Using The Secondary View
00:03:44
Using The Create New 3D Object Panel
Making 2D Layers In 3D Space
00:08:09
Using Presets To Create 3D Meshes
00:09:44
Using A Depth Map To Build A Mesh
00:07:29
Extruding Text, Brush Strokes, And Shapes
00:11:27
Adding Internal Constraints On Extruded Objects
00:07:42
Using Deform To Twist, Taper, Bend, And Shear Extruded Objects
00:10:38
Using Cap To Bevel, Inflate, Or Deflate Extruded Objects
00:06:58
Making 3D Objects From Everyday Items
00:08:37
Working With 3D Text
Extruding And Editing 3D Text
00:07:50
Warping 3D Text
00:04:35
Deforming 3D Text: Twist, Taper, Bend And Shear
00:04:53
Using Cap Properties On 3D Text And Internal Constraints
00:06:19
Splitting Text Into Individual Objects
00:06:27
Distorting And Extruding Text
00:05:15
Adding And Editing Materials: Textures And Maps
Reviewing Materials And Downloading Extra Sets
00:07:11
Using Materials Presets
00:10:51
Rendering Changes To Check Your Work
00:08:04
Applying Diffuse Material Textures To 3D Objects
00:09:27
Positioning Materials Using Overlays Or A Checkerboard
00:14:23
Fixing Seams In Textures
00:09:42
Adjusting Colors For Specular, Illumination, And Ambient Materials
00:05:43
Adjusting Shine, Reflection, And Roughness
00:06:59
Using A Bump Map To Give An Object Texture
00:05:38
Adjusting Opacity And Refraction
00:06:29
Giving A 3D Object An Environment Texture File
00:09:14
Setting And Changing Environment And Scene Properties
Changing 3D Layer And 3D Object Ambient Colors
00:06:17
Adjusting Image-Based Light Color Settings
00:05:51
Using Adobe-Created And Custom IBL Texture Files For Illumination And Backgrounds
00:07:52
Working With Standard And Custom Ground Planes
00:07:19
Working With The Scene Cross Section Property
00:06:05
Using Lights
Overview Of The Three Standard 3D Lights
00:04:28
Using The Infinite Light
00:05:41
Using The Point Light
00:09:57
Using The Spot Light
00:11:43
Using Multiple Lights And Lighting Presets
00:06:20
Merging Multiple 3D Layers
Placing Objects In Stages/Sets
00:08:04
Giving A Photo A Frame
00:08:25
Creating A Glass
00:10:48
Creating A Window Frame With Tinted Glass
00:07:23
Merging Spheres For A Cross Section
00:05:02
Using Cross Section To Place A 2D Or 3D Layer Inside A 3D Object
00:10:40
Using An Opacity Texture File To Place A 3D Object Inside Another 3D Object
00:07:03
Creating Shadow Catchers To Match Background Perspective
00:06:53
Using Third-Party 3D Models
Checking Out Resources And Compatible File Types
00:02:57
Opening Existing 3D Models In Photoshop
00:07:46
Using The Vanishing Point Filter To Place Objects In A Scene
00:07:00
Making Changes To Third Party 3D Models
00:08:46
Dealing With Common Third Party 3D Model Issues
00:07:21
Animating 3D Objects Using Photoshop Video Features
Introducing Keyframe Animations
00:05:49
Working With Some Motion Animation Projects
00:08:16
Moving The Camera And Lights
00:06:16
Altering Material And Cross Section Properties Over Time
00:04:27
Rendering And Exporting Layers And Projects
Performing A Final Still Image Render
00:03:26
Exporting 3D Layers As Standard 3D File Types
00:05:48
Exporting Animations As Video Files
00:05:14
Exporting Animations As DPX And Photoshop Image Sequences
00:05:12
Acknowledgements, Bio, Resources, And Goodbye
Acknowledgements
00:00:41
Author Bio, Resources, And Goodbye
00:01:29
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