In this Character Modeling in 3DS Max training course from Brian Mennenoh, you will learn how to create an accurate character model of a human in Autodesk 3ds Max. The tutorial is designed for modellers that want to learn how to utilize polygon modeling to mimic accurate musculature that allows riggers to create realistic movement in the models. This video tutorial follows the creation of a single 3ds character model project. You will go through …
Character Modeling in 3ds Max
Video description
In this Character Modeling in 3DS Max training course from Brian Mennenoh, you will learn how to create an accurate character model of a human in Autodesk 3ds Max. The tutorial is designed for modellers that want to learn how to utilize polygon modeling to mimic accurate musculature that allows riggers to create realistic movement in the models. This video tutorial follows the creation of a single 3ds character model project. You will go through each major muscle group, section by section, starting with the chest and upper arms. You build thighs, abs, arms, hands, legs, feet, face, and head. Each part is attached so by the end of the video training course, you have a completed, muscle-realistic structure that can be rigged for movement. Extensive working and reference files are included in this Autodesk 3ds Max modeling course, so that you can work alongside the author to replicate what he is teaching in each lesson.
Bridging And Extruding Edges Of The Forearm
00:07:57
Adjusting The Flow Of The Biceps
00:08:16
Using Spin Edges To Adjust The Flow Of The Forearm
00:06:08
Finishing The Forearm
00:11:55
Modeling The Hand
Modeling Plane For The Hand
00:03:28
Extruding The Palm
00:08:23
Extruding The Fingers
00:08:34
Refining The Fingers
00:06:40
Building The Thumb
00:08:46
Adjusting The Curvature Of The Hand
00:04:31
Fixing The Fingertips
00:09:02
Using Bevel Chamfer And Inset For Details
00:13:29
Using Inset And Extrude For Fingernails
00:07:26
Adjusting The Thumb
00:12:38
Modeling The Lower Leg
Starting With The Calf Muscle
00:05:12
Extruding Edges Around The Knee Cap
00:06:31
Sides Of The Lower Leg
00:07:24
Shin Bone
00:06:19
Filling In Around The Knee Cap
00:06:01
Bridging The Back Of The Knee
00:09:09
Bridging The Inner Thigh
00:06:52
Finishing The Inner Thigh
00:05:55
Finishing The Lower Leg
00:13:42
The Achilles Tendon
00:05:55
Modeling The Foot
Creating The Top Of The Foot
00:06:54
Defining The Ankle Bones
00:06:24
Continuing The Foot
00:06:14
The Sole Of The Foot
00:07:55
Capping The End Of The Foot
00:08:25
Extruding The Toes
00:12:14
Adjusting The Toes
00:14:24
Adjusting The Foot
00:05:33
Realigning With The Gambler Drawing
Realigning With Concept Art
00:07:06
Modeling The Face And Head
Starting The Face
00:08:48
Starting The Mouth
00:10:24
Creating The Jaw Line And Bridging The Cheek
00:07:49
Creating The Bridge Of The Nose
00:03:21
Forming The Nostril
00:12:10
Bridging The Chin
00:08:01
Adjusting Volume Using Paint Deformation
00:06:27
Creating The Skull Dome
00:10:44
Closing The Side Of The Skull
00:05:11
Starting The Ear
00:10:03
Preparing To Bridge The Ear
00:06:02
Bridging The Ear
00:08:17
Detailing The Ear
00:09:02
Modeling The Eye Socket, Mouth Interior And Neck
Adding The Eye Socket
00:05:04
Adding The Eye Ball
00:06:50
Starting The Neck
00:06:08
Joining The Neck And Head
00:12:28
Filling In The Back Of The Shoulder
00:12:24
Filling In The Front Of The Shoulder
00:10:22
Finishing The Neck
00:05:38
Joining The Halves And Adjusting
00:12:33
Finishing The Mouth
00:11:59
Final Adjustments
Finishing The Body
00:07:07
Final Smoothing and Adjustments
00:05:54
Wrap Up
The Gamblers Clothes
00:01:40
About The Author
00:02:44
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