In this computer based training course on 3ds Max 2013, expert trainer Steve Nelle introduces you to this modeling, animation and rendering package from Autodesk. Designed for the beginner, you do not have to have any prior experience using 3ds Max to get the most out of this video tutorial. Starting with a tour of the interface, Steve shows you where the tools you are going to use are located, and how to activate them. The core of 3ds Max is …
Learning Autodesk 3ds Max 2013
Video description
In this computer based training course on 3ds Max 2013, expert trainer Steve Nelle introduces you to this modeling, animation and rendering package from Autodesk. Designed for the beginner, you do not have to have any prior experience using 3ds Max to get the most out of this video tutorial. Starting with a tour of the interface, Steve shows you where the tools you are going to use are located, and how to activate them. The core of 3ds Max is interacting with objects; you will learn to name them, move them, rotate them, extrude them, and work with them in your models. You will learn about materials and mapping, lighting, and how to operate cameras within 3ds Max. Finally, Steve teaches you to animate, render and add special F/X to your models. Using projects, you will learn by applying techniques directly to models you will work with throughout the training course. By the completion of this software tutorial, you will be fully capable of creating, animating and rendering your own 3d models. Extensive working files are included to allow you to work alongside the author as he teaches you to use Autodesk 3ds Max 2013.
Customizing The User Interface To Fit Your Work Style
00:06:53
Useful Right Click Mouse Commands
00:05:52
Working With Files
Starting From Scratch - The New And Reset Commands
00:07:11
Opening, Importing And Merging Files
00:05:36
Saving And Exporting Files
00:08:40
Using Hold And Fetch
00:06:27
The Summary Info And Object Properties
00:04:12
Working With Objects
Selection Techniques
00:09:44
Naming Objects
00:03:29
Transformation Gizmo
00:05:15
Moving Objects
00:09:14
Rotating Objects
00:06:30
Scaling Objects
00:05:19
Coordinate Systems
00:10:25
Introduction to Pivot Points
00:07:37
Hiding and Freezing Object
00:06:15
Cloning
00:12:13
Grouping Objects
00:06:42
Creating Off The Shelf Geometry
Creating Standard 3D Primitives - Part 1
00:08:43
Creating Standard 3D Primitives - Part 2
00:08:17
Creating Extended Primitive Objects
00:10:28
Important Considerations When Drawing Lines
00:10:04
Creating 2D Shapes
00:13:46
Nesting Creating 2D Shapes
00:06:27
Creating Architectural Objects - Part 1
00:10:56
Creating Architectural Objects - Part 2
00:04:46
Using Grids When Modeling
00:05:22
Creating A Pencil Using Primitives
00:11:45
Specific Modeling Techniques
Extruding Objects
00:08:03
Lathing Objects
00:12:56
Lofting Objects
00:11:26
Boolean and ProBoolean Commands
00:07:09
Box Modeling Techniques - Part 1
00:06:25
Box Modeling Techniques - Part 2
00:09:22
Project: Create Telescope - Part 1
00:09:31
Project: Create Telescope - Part 2
00:08:08
Paint Deformation
00:08:30
Surface Normals
00:12:10
Project: Constructing A Room Using Multiple Modeling Techniques
Creating The Bowling Pin And Ball
00:09:13
Creating The Alley And Gutters
00:07:09
Creating The Floor And Back Wall
00:05:32
Creating The Alley Backboard
00:04:36
Creating The Scoreboard
00:04:28
Creating The Ball Return
00:07:57
Working at the Sub Object Level
Sub Object Types
00:04:26
Sub Object Selection
00:08:13
Adding A Modifier Vs. Converting Down To Edit
00:05:03
Moving, Rotating, And Scaling At The Sub Object Level
00:10:09
2D Sub Object Modeling Commands
00:05:04
3D Sub Object Modeling Commands - Part 1
00:07:56
3D Sub Object Modeling Commands - Part 2
00:07:19
Ignore Backfacing
00:07:54
Using Soft Selection
00:03:59
Working With Modifiers
Using The Modifier Stack
00:03:54
Things To Know About The Stack
00:06:36
Importance Of Modifier Order
00:03:45
Applying Modifiers In The Middle Of The Stack
00:06:08
How To Collapse The Modifier Stack
00:07:08
Copying And Pasting Modifiers
00:04:41
Freeform Deformation Modifiers
00:04:56
Flex Modifier
00:06:36
Hair And Fur Modifier
00:06:41
The Noise Modifier
00:09:08
Modifiers That Add And Reduce Geometry
00:06:50
Adding Modifiers At The Sub Object Level
00:07:06
Materials And Mapping
Building Materials - It Is More Than Just A Color!
00:06:17
Slate Vs. Compact Material Editor
00:07:34
The Material Editor Interface
00:06:20
Controlling Main Body Color
00:07:07
Adding And Controlling Shine
00:05:21
Adjusting Transparency
00:05:02
Using Self Illumination
00:05:23
Applying Materials
00:08:32
Retrieving A Material From A Scene
00:05:05
Designing A Complex Material
00:11:46
Bump Maps
00:09:55
Opacity Maps
00:10:25
Reflection Maps
00:09:23
Editing A Materials Maps
00:09:29
Building A Multi/Sub Object Material
00:08:55
Mapping Coordinates - Part 1
00:12:00
Mapping Coordinates - Part 2
00:06:28
Sub Object Mapping
00:11:12
Using Photoshop To Edit Maps
00:07:26
Adding Materials To The Bowling Alley - Part 1
00:09:12
Adding Materials To The Bowling Alley - Part 2
00:09:05
Lighting
Comparing Real World And CG Lights
00:04:57
Light Types In 3ds Max
00:06:30
Omni Lights
00:08:45
Spot Lights
00:09:06
Shadow Maps
00:08:35
Using Raytrace And Area Shadows
00:04:46
Adjusting How Far A Light Shines
00:09:33
Excluding Scene Objects From Light And Shadows
00:09:29
Using A Projector Map In A Light
00:10:49
Adding Volume Light
00:07:25
The Light Lister
00:02:31
Alley Lighting
00:16:28
Cameras
Comparing Real World And CG Cameras
00:02:05
Camera Types In 3ds Max
00:09:11
Camera Viewport Navigation Controls
00:06:01
Changing A Cameras Lens Length
00:05:13
Using Depth Of Field To Control Focus
00:05:02
Applying Motion Blur
00:07:31
Adjusting A Cameras Clipping Planes
00:04:49
Using A Cameras Safe Frame Feature
00:07:01
Putting A Camera On A Path
00:09:19
Having A Camera Travel Thru A Tunnel
00:03:25
Locking A Camera Onto An Object
00:04:20
Animation
Principles Of Animation
00:07:29
Understanding The CG Animation Process
00:03:18
3ds Max Animation Controls
00:04:48
Using Auto Key To Animate
00:09:28
Using Set Key To Animate
00:10:00
Moving Keyframes
00:08:47
Copying Keyframes
00:04:33
Deleting Keyframes
00:07:13
Using The Dope Sheet
00:11:54
Using The Curve Editor
00:11:40
Linking And Unlinking Objects
00:11:01
Animating An Object Following A Path
00:11:23
Using The Path Deform Modifier For Path Animation
00:06:50
Alley Animation - Part 1
00:12:17
Alley Animation - Part 2
00:05:36
Rendering
Rendering Techniques
00:09:02
Using Active Shade To Get Quick Render Updates
00:06:01
Creating Previews Of An Animated Sequence
00:06:56
Using The RAM Player
00:07:17
Saving A Rendered Image Or Animation
00:06:51
Loading Background Images For A Render
00:07:27
Using Mental Ray And iRay
00:10:49
Special F/X
Introduction To Particle Systems
00:07:10
Adjusting Particle System Parameters
00:12:27
Using The Wind Space Warp
00:07:36
Having Gravity Affect A Particle System
00:07:11
Deflecting Particles Using A Space Warp
00:11:58
Creating Steam Using Particles
00:13:58
Conclusion
About The Author
00:01:40
Thanks To 123rf.com
00:00:46
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