Real-time graphics programming is often considered a dark art,
full of complex mathematics and esoteric tools. Even experienced
programmers can find the material difficult to absorb. Furthermore,
the rapid pace of advancement makes modern graphics programming a
moving target, and establishing a foothold can be difficult.
Quality educational material is a necessity for newcomers to the
field.
DirectX Essentials LiveLessonsintroduces viewers to graphics
programming through a moderately deep-dive into shader programming
and the Direct3D API. Dr. Paul Varcholik guides viewers with a
practical, hands-on approach to modern DirectX application
development. While these videos are geared towards programmers, no
prior knowledge of graphics programming or 3D math is required. The
lessons begin with “Hello, World!” style rendering (drawing a
single point and triangle) and extend into introductory lighting
models including ambient and diffuse lighting, specular highlights,
point lights, and spotlights. The videos also cover texture
mapping, environment mapping, normal mapping, and color blending
and introduce viewers to 3D math in a straight-forward, stress-free
fashion.
The source code repository for this LiveLesson can be found at
www.informit.com/title/9780134115955.
About the Author
Dr. Paul Varcholikis a twenty-year veteran of the software
development industry and has spent the past ten years writing video
games. He was a lead software engineer at Electronic Arts working
on titles including
Madden NFL Footballand
Superman Returns. He is currently a programming instructor
at the Florida Interactive Entertainment Academy (FIEA)—a graduate
degree program in game development at the University of Central
Florida. Paul is also the author of
Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide
to Graphics Programming.
Skill Level
What You Will Learn
- DirectX 11 API essentials
- How to write shaders using High Level Shading Language
(HLSL)
- The 3D mathematics behind 3D graphics
- How to load and render 3D models
- Mapping textures to 3D objects
- Ambient and diffuse lighting, specular highlights, point
lights, and spotlights
- Environment mapping, fog, normal mapping, and color
blending
- Survey additional topics in modern rendering, including post
processing, shadow mapping, skeletal animation, geometry and
tessellation shaders, deferred rendering, global illumination, and
compute shaders
Who Should Take This Course
- Developers looking for a practical introduction to 3D rendering
and modern Direct3D
Course Requirements
- Familiarity with the C++ programming language
Table of Contents
Introduction
Lesson 1: Introducing DirectX
Learning Objectives
1.1 Create your first DirectX application
1.2 Examine a C++ application framework
1.3 Write your first HLSL vertex and pixel shaders
1.4 Explore the DirectX graphics pipeline
Lesson 2: Understanding 3D Math
Learning Objectives
2.1 Understand vectors
2.2 Understand matrices
2.3 Investigate transformations
Lesson 3: Providing Shader Input
Learning Objectives
3.1 Use DirectX buffers
3.2 Pass uniform data to shaders
3.3 Render 3D models
Lesson 4: Mapping Textures to 3D Objects
Learning Objectives
4.1 Use textures in shaders
4.2 Explore texture addressing
4.3 Understand texture filtering
Lesson 5: Lighting 3D Objects
Learning Objectives
5.1 Explore ambient lighting
5.2 Understand diffuse shading and directional lighting
5.3 Discover specular highlighting
5.4 Implement point lighting
5.5 Implement spot lighting
Lesson 6: Discovering Additional Rendering Techniques
Learning Objectives
6.1 Explore texture cubes
6.2 Implement fog
6.3 Understand color blending
6.4 Implement normal mapping
6.5 Survey other rendering techniques
Summary
About LiveLessons Video Training
LiveLessons Video Training series publishes hundreds of
hands-on, expert-led video tutorials covering a wide selection of
technology topics designed to teach you the skills you need to
succeed. This professional and personal technology video series
features world-leading author instructors published by your trusted
technology brands: Addison-Wesley, Cisco Press, IBM Press, Pearson
IT Certification, Prentice Hall, Sams, and Que. Topics include: IT
Certification, Programming, Web Development, Mobile Development,
Home and Office Technologies, Business and Management, and more.
View all LiveLessons on InformIT at:
http://www.informit.com/livelessons